Game Development
6 articles
Blend Trees, State Machines, and IK: Choosing the Right Animation System for Your Character
Character animation systems often combine blend trees/spaces for continuous motion, state machines for discrete actions, and inverse kinematics for environmental interaction. Choosing the right system depends on your game's specific movement needs and development costs.
A Developer's Guide to Deterministic Physics in Multiplayer Games
Achieving deterministic physics is crucial for fair and consistent multiplayer games, but standard engines often introduce non-determinism. This guide explores common sources of divergence and architectural solutions like authoritative servers and deterministic lockstep, along with specialized tools.
What Actually Happens When You Use Fasi Uddin Mir's Reflective Solo-Auditing Framework
For independent game developers and designers, ensuring ethical considerations are woven into the fabric of a project can be a complex, isolated process. The Reflective Solo-Auditing (RSA) Framework, developed by researc…
Game Design Degrees: Factors to Consider for 2026
Degree levels directly impact earnings for video game designers, with advanced programs potentially leading to higher salaries, according to Computerscience .
Unity 7 roadmap promises near-instant Play Mode and 90% faster shader builds
Imagine building a complex game where Play Mode loads instantly and shader builds, once a bottleneck, are completed up to 90% faster.
PlayStation's AI Push: Mockingbird for Developers, QSSR for Players
Sony is implementing a two-track AI strategy for PlayStation, featuring Mockingbird to accelerate game animation for developers and QSSR for enhancing player graphics on standard PS5 consoles. This approach aims to augment human creativity by streamlining production and improving visual fidelity.